SKILLS & AGENTS/Skill 与 Agent·MCP-SERVER
Besty0728/Unity-Skills
AI automation skills specifically designed for Unity
02 / 现在的位置02 / Why now
首次发现FIRST SEEN
03 OCT 202603 OCT 2026
增长GROWTH
+0.3%+0.3%
1.8k → 1.8k stars · 2 个快照1.8k → 1.8k stars · 2 snapshots
状态STATUS
持续活跃Active
03 / 它能帮你做什么03 / What it helps you do
04 / 安装04 / Install
文档里没有找到可识别的安装命令。这类项目按发布规则不会进入榜单,只能在这里查看。No recognisable install command was found in the docs. Projects like this never enter the ranked list under our publishing rules — they are viewable here only.
05 / 限制与风险05 / Limits and risk
风险不是警告,是可信度的一部分。以下结论只基于文档静态扫描,我们不会执行项目里的任何代码。Risk here is evidence, not an alarm. These findings come from static scanning of the docs; we never execute a project’s code.
限制LIMITS
需检查Needs review
静态扫描STATIC SCAN
01执行 Shell 命令Runs shell commandsSkillsForUnity/unity-skills~/skills/netcode-design/SKILL.md
| 1 | `Spawn()` / `Despawn()` must be called on Server/Host only; client-side calls fail. | `Runtime/Core/NetworkObject.cs:1884, 1921` |
02执行 Shell 命令Runs shell commandsSkillsForUnity/unity-skills~/skills/netcode/SKILL.md
- `netcode_spawn_object` / `netcode_spawn_player` — do not exist. Spawn must happen in runtime code (NetworkBehaviour) via `.Spawn()` or `Ne
03读写本地文件Reads and writes local filesSkillsForUnity/unity-skills~/skills/qframework/SKILL.md
Delete all built ResKit AssetBundle output via `ResKitEditorAPI.ForceClearAssetBundles` — removes `AssetBundles/` at the project root and `S
这里只做静态扫描:读 README、SKILL.md 和依赖清单,不执行代码。没有命中不代表安全。This is static scanning only: we read the README, SKILL.md and dependency list, and never execute code. No findings does not mean safe.
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"agent": "opencode",
"evidence": "readme: …ntigravity / Codex / Cursor / OpenCode / Kimi Code — one-click insta…"
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